server_service
Service managing server domain state mutations and business rules.
- class bedrock_server_manager.services.server_service.ServerService(state: AppState, storage: Storage)
Handle business logic and mutations for Bedrock servers.
- get_server_state(server_name: str) ServerConfigState | None
Return a server configuration state model snapshot.
- async register_or_update_server(server_name: str, installed_version: str | None = None, status: str | None = None, autoupdate: bool | None = None, autostart: bool | None = None, target_version: str | None = None, custom: Dict[str, JsonValue] | None = None) ServerConfigState
Register or updates server state model while maintaining dirty tracking.
- async update_setting(server_name: str, key: str, value: JsonValue) None
Apply a single configuration path to the latest validated snapshot.
- async set_autostart(server_name: str, enabled: bool) None
Set server autostart flag.
- async set_autoupdate(server_name: str, enabled: bool) None
Set server autoupdate flag.
- async add_server_ban(server_name: str, player_name: str, xuid: str, reason: str | None = None) BanMutation
Adds or updates a server ban record.
- async remove_server_ban(server_name: str, xuid: str) BanMutation
Remove a server ban record by XUID.